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DayZ Update 1.38 Patch Notes & Server Status Today (April 28)

Author

Michael Gray

Updated on April 01, 2026

A brand new hotfix update is set to be deployed for DayZ later today (April 28), with important fixes for both the PC and consoles version of the game.

It was just last week that the highly anticipated 1.17 update hit DayZ, which brought with it some brand new weapons, items, and more. However, today’s update will be more focused on improving the game’s overall stability and fixing numerous bugs.

Unfortunately, this also means users will be unable to play DayZ for a short period of time today. If you’re eager to find out more, here’s the official server maintenance schedule and patch notes for the April 28 DayZ update.

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DayZ Console & PC Server Maintenance Schedule

With the release of a brand new DayZ hotfix update comes a short period of server downtime. The maintenance schedule for the new patch will vary depending on your platform.

All platforms will be offline for a total of 1 hour today, with PC Experimental servers going down at 4AM PT / 7AM ET / 12PM BST / 1PM CEST. Once maintenance has been completed on the DayZ PC servers, Xbox and PlayStation servers will be offline from 5AM PT / 8AM ET / 1PM BST / 2PM CEST.

Following the completion of today’s server maintenance, DayZ players will be prompted to download a brand new update. Full details on what’s included in today’s patch can be found in the official notes further down this article.

📢⚠️Dear Survivors
Get ready for today´s patch update! Here is the plan:
PC Experimental servers will go down at 13:00 CEST.#Xbox and #Playstation Stable servers will go down at 14:00 CEST.
All mentioned servers are expected to be back within an hour.
Patch notes coming soon.

— DayZ 🖥 🎮 ❤️ (@DayZ) April 28, 2022
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DayZ Update 1.38 Patch Notes (April 28)

Below you will find the official patch notes for the April 28 DayZ update:

PC

GAME

FIXED

  • Fixed a game lag when killing infected
  • It was not possible to lower the flag from the flag pole
  • It was possible to skip the engine starting animation for vehicles
  • The camera would zoom briefly when using eye focus during certain actions
  • Cooking on the gas stove would take exceptionally long
  • Vertical camera settings were not saved after restarting the game
  • Player bodies would not leave their equipment after being skinned and quartered
  • Buried items would still show option to bury
  • Headtracking TrackIR was not functioning

MODDING

  • Added: CGame.GetHostName() and CGame.GetHostData() methods for client to get information about currently connected server
  • Fixed: Referencing AbstractWave would give an empty compilation error on Retail instead of just a warning in certain scenarios
  • Changed: AbstractWave has private ctor and dtor in Diag/Workbench to warn about script deleting it while it shouldn’t

CONSOLE

GAME

FIXED

  • When kindling or fuel items in a fireplace became ruined, it was not possible to add the same item again
  • Fixed a game lag when killing infected
  • It was not possible to lower the flag from the flag pole
  • It was possible to skip the engine starting animation for vehicles
  • The camera would zoom briefly when using eye focus during certain actions
  • Cooking on the gas stove would take exceptionally long
  • Vertical camera settings were not saved after restarting the game
  • Player bodies would not leave their equipment after being skinned and quartered
  • Buried items would still show option to bury

CHANGED

  • Increased the maximum on the controller camera sensitivity settings