Guide for Kingdom: Two Crowns
Andrew Walker
Updated on April 08, 2026
This game is easy to play, but hard to master. There is a minimum amount of knowledge required to complete this game without having to restart a lot. Therefore I recommend for everyone to read the following information on this page or at least keep it near you when you are playing the game. If any information is missing or should be added, please let me know.
Let's get started by dividing all basic information under 10 categories:
- Day count & Seasons (incl. Blood Moons)
- Camp
- Walls & Towers
- Shops & Subjects
- NPCs & Hermits & Statues
- Mounts
- Enemies
- Portals
- Boat & Lighthouse
- Decay
1. Day count & Seasons (incl. blood moons)
You have two different day counts, one total day count and one per island, both of which will be shown in roman numerals. You can check the total day count by pressing , it will be located in the top right corner. The day count per island will appear when a new day starts and you hear the bells ring. Especially the total day count because Winter is coming! Here, you can find a website to lookup roman numerals both ways.
Each season exists out of 16 days, where on day one, you start during Spring. This is essential to understand because Winter is harder to survive due to a lower, steady income. I personally haven't had any problems to survive the winter on any island.
Thanks to the new additions in the Xbox patch 1.0.0.9 it has become easier to get some income during winter. You can now hunt a boar and collect some berries with your farmers. Other incomes during winter are the merchant and pikes. Also, the banker is a great option, but this will be explained later under '5. NPC's & Hermits - Banker'. The berry bushes will be explained under '4. Shops & Subjects - Farmer Shop' and the boar den will be explained under '4. Shops & Subjects - Archer Shop'.
| Spring | Summer | Autumn | Winter | |
| Year 1 | 1 - 16 | 17 - 32 | 33 - 48 | 49 - 64 |
| Year 2 | 65 - 80 | 81 - 96 | 97 - 112 | 113 128 |
| Year 3 | 129 - 144 | 145 - 160 | 161 - 176 | 177 - 192 |
| Year 4 | 193 - 208 | 209 - 224 | 225 - 240 | 241 - 256 |
Below you can find a short description of how to recognize each season besides the day count.
Spring: Grass starts to grow, wildlife starts to spawns and farmers are starting to work on the farms (if you have farmers and farms). It can occasionally rain.
Summer: Tall grass grows now and wildlife spawns have increased to the maximum. No rain will fall.
Autumn: The river turns red due to falling leaves, indicating that winter is coming.
Winter: Snow falls, destroying tall grass and rabbit dens. Deer also stop spawning in the forest. Farms will take longer to grow and mature, till the water in the stream freezes. When this happens the crops will die and farmers will stop working on the farms.
The appearance of Blood Moons is connected to the seasons' cycle as indicated in the table above. They seem to take place around two days before the seasons change, with the possibility of being one day earlier or later. Some exceptions are:
- A Blood Moon during spring year 1 is very rare, but it still a possibility.
- Blood Moons during winter before the 3rd year are uncommon, but they are still possible.
- An extra Blood Moon in the middle of the season may start happening during and after the 4th year.
2. Camp
On each island, you have one camp which is not necessarily at the exact middle of the island. With a small investment of a couple of coins, you can start (and upgrade) a camp. You will need the upgrades Stone (S) and Iron (I) to unlock the later tiers. Stone can be unlocked on Island 2 and Iron on Island 4. The W stands for Wood and is available from the start, see the table below.
By unlocking the Iron Castle you are able to build a bomb to destroy the Mountain Portal. This is now added to the castle itself and not at the forge anymore. The bomb is needed to clear an island. For more information see 4. Shops & Subjects - The Forge.
3. Walls & Towers
Walls: On spots like the image below you can build a wall. Sometimes you need to cut down trees to clear the area before being able to build a wall. Upgrading a wall will cost coins but it will improve your defense. It is not always necessary to build the innermost walls, since you usually have time on the first day to clear the next option to put a wall. By upgrading your camp you will get free (upgraded) walls for your innermost walls. This will happen for Wooden Fortifications (Camp level 3), Stone Fortifications (Camp level 5) and Iron Castle (Camp level 7).
- The Statue of Building will increase the defense of all your walls by about 75-80%, which can be found on Island 2. It can be unlocked for 1 gem and activated with 7 coins. Only a non-damaged wall will have an increased defense. You can see if it is active for a wall when it has white particles. A builder will automatically activate this for every wall inside your Kingdom. For more information about the Statue of Building see 5. NPC's & Hermits & Statues - Statues.
- The Rally Wall can be created by using the Hermit of Horns. It will rally the troops to this side of the wall. So be careful using this when you haven't cleared one side yet. The Hermit of Horns can be unlocked on Island 5. See 5. NPC's & Hermits & Statues - Hermitsfor more information.
Towers: On spots like the image below you can build a tower. Sometimes you need to cut down trees to clear the area before being able to build a tower. Upgrading a tower will cost coins, but it will provide a better, higher or saver place for your archer(s). It is not always necessary to build the innermost towers since you usually have time on the first day to clear the next option to build a tower. By upgrading your camp you will get free (upgraded) towers for your innermost towers. This will happen for Stone Fortifications (Camp level 5).
Certain Hermits will give you the option to change a Roofed Triplet Tower into something else.
- The Ballistic Tower can be created with the Hermit of Tide. Recommended to not use this on your first tower, because it is vulnerable to floaters and has a long-range. See 5. NPC's & Hermits & Statues - Hermits for more information.
- The Bakery can be created by the Hermit of Baking. This is a great way to recruit from vagrants on the larger islands. For more information see 5. NPC's & Hermits & Statues - Hermits.
- The Knight Tower can be created with the Hermit of Valor. This can be useful if you want to create another squire or knight. For more information see 5. NPC's & Hermits & Statues - Hermits.
4. Shops & Subjects
- Archer shop - archers (2 coins)
When setting up camp, an archer shop will be created on the right-side of the fire. By inserting two coins a bow will spawn, by doing this the nearest available citizen can pick up the bow and become an archer.
Archers who are not in a squad with a squire or knight will start hunting automatically during day time. They will hunt bunnies (spawn on grassland) and deer (spawn on forest). I would recommend creating grassland by cutting all trees close to your walls or at least on one side. Bunnies spawn more and are easier to kill, this will create a great additional income to build and expand fast. Keep in mind that it can take some time for grassland to spread. Also, don't build to close to a portal if the mountain portal is still active. Archers will automatically attack a portal and trigger Greed to spawn.
A few days before the winter a single boar den will spawn somewhere on the map. A boar will spawn when you stand near its den for a couple of seconds. Only one boar can be killed per winter per island. Killing it can be difficult, your safest bet is to trigger it when the night is about to start and your units are (almost) behind the wall. Lead the boar towards your wall till the boar hits it. He will be stunned for a couple of seconds, which should give your archers enough time to kill the boar. This will gain you 29-30 coins! Be aware, the boar is able to hit you and your units. If it hits you, you will turn into a fountain of coins instead (if you have coins on you). Else your crown will drop, depending on the Greed this could be a problem.
- Worker shop - workers (3 coins)
When you set up camp, you also create a worker shop on the lefthand side of the fire camp. You will need three coins to spawn a hammer and an available citizen to create a worker.
Workers can build walls, boats, and portals. They can also cut down trees, which is needed to destroy forest and be able to expand. Cutting down trees can also give you sometimes some extra coins. It is not a reliable and steady income. As stated under the 'Archer shop', it can be smart to keep some forest for other animals to spawn to increase income. Also, don't build to close to a portal.
It is possible to skip certain parts, you don't need to build every wall or tower. You can also skip a forest area and build a wall after it. This way, a forest area is inside your kingdom, allowing moving archers to hunt deer inside.
Besides building and cutting down trees, workers are also able to operate the catapult and ballistic tower. Builders will leave the catapult if they need to build or repair something and they are the closest nearby.
- Farmer shop - farmers (4 coins)
Farmers won't be available from the start, you will need to have at least the direct second wall to the left or right + an upgrade camp to level 3. With four coins a scythe will spawn and the nearest available villager will pick it up becoming a farmer.
You need builders to build farms, which can be built on top of a small waterfall. It is recommended to upgrade the farm to their second tier, which costs 11 coins in total (3 + 8 coins). By upgrading to the second tier, the farmers will stay on the farm during the night and won't go back to your starting camp. This will save time and increases your income. Keep in mind that it won't protect your farmers from enemies.
One farm can be maintained by a maximum of 4 farmers. Make sure to not build walls closely to it which will block the expansion of your farm. Further, a farmer only works during the day.
During the winter farmers will stop working on the farms. Farmers can be used to pick wild berries from berry bushes. These bushes spawn somewhere randomly on the island and require one coin. Up to four farmers can harvest the bushes which will result in 3-4 coins each bush. When they are done, you can put in another coin, but it does not reset all bushes, usually 1-3. You can do this multiple times. Farmers will have to travel every day to the bushes.
- Pikeman shop - pikes (2 coins)
Pikes won't be available from the start. A pikeman shop will spawn at both sides near the end when you upgrade the town to level 5 (Stone Fortification) and have wall tier 3 (Stone Wall) on both sides, so in total four. Keep in mind that there needs to be enough space for the shop to spawn. With two coins a pike will spawn and the nearest available villager will pick the pike up becoming a pikeman.
Pikemen can only use their spear a certain amount of times. When this amount is reached, the pikemen will drop their weapon and become a villager again. It can be beneficial to use them during the winter. Recommended to recruit them after a wave, so they can fish during the day and get your money (and perhaps more) back.
The first four pikemen will defend the outer wall, the 5th and more will defend the wall behind that automatically.
- Catapult shop - catapults (6 coins) & fire barrel (5 coins)
The catapult shop unlocks when you upgrade the town to level 5 (Stone Fortifications), the option for fire barrels unlocks with level 6 (Castle Keep). Also, a tier 3 wall (Stone Wall) is needed at the outer sides of your castle. One shop will spawn at each side of your kingdom near the outer walls. Keep in mind that there has to be enough space.
Two workers are needed to use a catapult. They will also push the catapult further when you expand your kingdom. They shoot at random and sometimes miss. It is possible for the catapult to hit floaters, but don't count on it too much.
When a fire barrel is bought by a player, an available worker will push the barrel towards the catapult. The next catapult shot will contain the fire barrel and spreads fire on the ground where the greed will walk over. This will set the greed on fire for extra damage besides your archers.
If the wall gets destroyed where the catapult is set behind, the workers using the catapult will run away. This might cause the catapult and purchased fire barrels to be destroyed by the greed.
The Gem Bank is new and is a great way to put away your gems safely. The Gem Bank will spawn after camp level 6 (Stone Keep). You can give the shady character your gems by putting them in the chest by holding . It will cost one coin per gem to get them back. Your gems will also be carried over to the other islands if you unlock the Gem Bank on that island. The Gem Bank now always spawn at the docks where your ship can be built.
- The Forge - knights (12 coins) & bomb (18 coins)
The Forge is needed to end the game, which will spawn when you have an Iron Castle (Camp Level 7). With the forge, you can turn squires into knights making them tougher to be killed, since they can carry more coins. You can also build a bomb at the Iron Castle to destroy the greed on that island for good!
A sword for a knight costs 12 coins and a bomb will cost 18 coins. You will need a squire to pick up the sword, which will be the nearest. When you create a bomb, three workers (if you have less, it will move slower) will go to the bomb and move it towards you. Also, two squires/knights will join you to get the bomb towards the cave. Be careful when starting your walk towards the cave, some enemies are slower and might intercept you halfway. Or you might end up at the cave when a new wave starts to spawn. This will become a bigger problem on the later island. Try to do a test run before building a bomb if you and your slower bomb can make it on time after you cleared a wave. Also, make sure you have a full bag of coins on you so you can keep feeding your knights!
It will further cost you 5 coins to move the bomb and your two knights into the cave. You can move forwards toward the strange greed spawning creature, but don't move too fast. This creature can be seen as the boss. Your archers will shoot it till it is destroyed. Island 1 has one boss, island 2 has two bosses, island 3 has three bosses, island 4 has four bosses and island 5 has indeed five bosses. After that, you have to move further into the cave until the bomb stops. You are now at The Hive. It will cost you another 5 coins to set the bomb. Now run as fast as you can to the exit! The time you have till the bomb explodes varies from island to island since the later island will have more bosses. Also make sure you have a fast mount, some mounts are not made to outrun the bomb. If you prefer a visual guide, you can watch the video below by Nig Sparrow. Keep in mind that the video was made after the most recent updates, so to build the bomb you need to go to your castle.
Recommended mounts: The Griffon, The War Horse, The Unicorn. With any other mount, you will NOT make it out of the cave on time.
If you are playing with two controllers, both players need to enter the cave. You can leave one controller/player at the beginning of the cave. This player can leave the cave when the bomb has been activated. If you don't want to do this you must use two of the three recommended mounts.
5. NCPs & Hermits & Statues
- Merchant (NPC) - only available on Island 1 and Island 2
The merchant will be there every start of the day, simple stand near him and he will give you 8 free coins. This dude must be good as his job because, in return for just one coin, he will do this every day. Make sure to give him one coin back by holding after he dropped the coins. This will make him go back to his camp and later return to your settlement. This is only possible during the day. If you are too late, you have to wait another day for the merchant to drop his coins or give him a coin. The merchant will wait at the campfire till camp level 4 (Town Hall). From that point, he will usually stand near the left or side wall closest to the camp, depending on which side the merchant's settlement is located.
It is also important to never cut down the adjusting trees of his camp, this will make him disappear and lose this free income. I know it is sometimes impossible not to do this because there is only forest on the right-side on Island 1. Make sure to have a steady settlement before choosing to do so. This is also the case for the wanderer's camp, which usually has the same problem since they seem to be located closely together on the same side most of the time.
- Banker (NPC) - available from camp level 4 (Town Hall)
The banker is an honest man who will give you interest over your bank account. I would recommend to only give him coins when you are overloading. Better to put it into your saving accounts then dropping it into the river. This way you can request a withdrawal when needed, for example during winter.
- Gem Keeper (NPC) - available at the docks (where the boat is) when you upgrade to Castle Keep (Camp level 6).
This dude shows up near the boat when you upgrade your castle to level 6 (Castle Keep). You can deposit gems by holding and get them back by paying 1 coin. I suggest you to always do this unless you need some to unlock something gem related, like hermits. This keeps the gems safe and will transfer them over to the other islands without taking space up in your inventory, which means you can bring over more coins!
There are a total of 5 hermits, one located on each island. See the images below as an example for where you can find them (they all look similar). To recruit a hermit it will cost you a certain amount of gems, this information and more can be found in the table below.
After paying the gems you can pay 1 coin to let the hermit ride along on your mount. If the hermit is not picked up, he or she will walk towards the town center. I would recommend to always pay 1 coin to get them safely into your kingdom because hermits can be taken by the greed. I have not found a way to kick them off the horse, it seems to happen when you go beyond the walls of your kingdom at night. So always watch your hermit if it is riding along.
If a hermit was kidnapped by the Greed, the only way to get them back is to destroy the Mountain Portal and clear the island from the Greed. If a hermit was kidnapped by the Greed and you have also lost your crown, you can unlock the hermit again.
Also, be careful when you have a hermit on your mount because you need the hermit on your mount to be able to use their special upgrade. And when you change a building to a special upgrade, you can NOT change it back!!
| Island | Costs | Turning | Into | Costs | |
| Hermit of Ballistic | Island 1 | 3 gems | Roofed triplet tower (Tower tier 5) | Ballistic tower | 18 coins |
| Hermit of Stable | Island 2 | 1 gem | Millhouse (Farm tier 2) | Stable | 8 coins |
| Hermit of Bakery | Island 3 | 4 gems | Roofed triplet tower (Tower tier 5) | Bakery | 15 coins |
| Hermit of Knight | Island 4 | 2 gems | Roofed triplet tower (Tower tier 5) | Knight tower | 15 coins |
| Hermit of Rally | Island 5 | 3 gems | Iron wall (Wall tier 5) | Rally wall | 16 coins |
Ballistic tower: This is a defensive tower where you need 1 builder for. It will fire piercing bolts long-range, but it is slow in reloading. It is able to kill multiple enemies in one shot. The tower can be attacked by floaters, so it is better to build it inside your walls at the edge. I have not used this personally.
Bakery: When you have a bakery you can pay 4 coins for a piece of bread, with a maximum of 7 loaves. Bread will attract vagrants to your Kingdom at running speed. By giving them one coin they will turn into citizens, which can be given a job. If you give them a coin before they reach the bakery, the bread won't be consumed. However, if you have multiple loaves the vagrants will continue to consume till there is nothing left. There is a grace period after they have eaten bread, but it is not that long. If there is nothing left, they will slowly wander away. The bakery is an excellent option during the later islands so that you don't have to walk far out to recruit.
Knight tower: This tower will allow you to recruit an additional knight. To put up a shield it will cost 4 coins. I personally have not found much use for this tower, since you can move 3 squires or knights from other islands.
Rally wall: The rally wall allows you to call in reinforcements for 1 coin. All military units on the whole map will be directed to this wall. When the new day begins, all military units will return to their duties as before. Keep in mind when using this, that your other wall will be left defenseless. I have also not used this personally.
Stable: The stable can be used to keep two unlocked mounts. This allows you to change mounts safely inside your kingdom. If there are not two mounts on the current island, one or two mounts will be moved over at random to your current island. You must have taken them for a spin at least once first before the mount starts moving towards the stable by itself. Changing a mill-house to a stable, will destroy all plots from this farm and can no longer be used by farmers. I have not used the stable during my runs.
If you like statues you are in luck! There are four, but only three are useful. We will NEVER activate the Statue of Knights. It will increase the chances of your knights dying, which of course we want to avoid.
| Island | Unlocked with | Activated with | Ability | |
| Statue of Archers | Island 1 | 4 gems | 10 coins | Perfect aim for archers |
| Statue of Farmers | Island 2 | 1 gem | 7 coins | Basically increases yield |
| Statue of Builders | Island 3 | 3 gems | 9 coins | Increases max. health walls |
| Statue of Knights | Island 5 | 2 gems | 9 coins | Knights will do a charge attack |
6. Mounts
- Default Horse - starting mount on island 1 - cost: 2 coins (if you want to hop on again)
Your trustworthy mount, till you reach Island 2. It can regain its stamina by eating grass, so not during winter. This is not possible inside the forest area. During the grazing and its animation, it is important to NOT move too quickly again. Moving too early will cancel it and not regain stamina. This is the case for all other mounts as well.
- The Griffon - located on island 1 (You will see it) - cost: 2 gems & 8 coins
If you have scouted on Island 1, you will know where it is located (maybe this sounds not specific, but you will understand when you see it to avoid spoilers - I personally enjoyed this little moment). You need gems to unlock the Griffon which can only be found from Island 2 and higher. Therefore you can pick this up when returning. The Griffon can eat anywhere to regain its stamina, even during winter. The Griffon can be seen as one of the best mounts during the early-mid game due to its great stamina and ability to eat anywhere. By holding you can sprint and by pressing
once you can blow back the (Masked/Armored) Greed, other enemies are not affected. It can be tricky to find the correct rhythm to spam this ability, but it will help you defending the walls and attacking the portals.
- The Stag - located on island 2 (Waterfall) - cost: 1 gem & 3 coins
A better mount compared to the Default Horse if you ask me. I would recommend you to change to this mount on Island 2. By holding you can gallop with the Stag. It benefits most in the forest area and loses speed on grass terrain. Another reason to use this mount in the early game is his ability to make deer fall for him. I mean this literally after you have lured them back and they have been shot by your archers. If they run away, try again to lure them towards your archers. The Stag can regain its stamina by eating grass, so not during winter.
- The War Horse - located on island 3 (Battlefield with sword) - cost 2 gems & 8 coins
A decent mid-game mount. You can activate a buff for all loyal forces nearby by pressing , this will last around 10 seconds where they will not take damage from enemies. This ability has a 20 second cooldown period. It can regain stamina by grazing, not during winter.
- The Wild Horse - located on island 3 (Open field with fence) - cost: 1 gem & 4 coins
This mount can do the same as the Default Horse, except it has better stamina. Just like the other mounts, it can regain stamina by grazing, not during winter.
- The Lizard - located on island 4 (Ruins with a fountain) - cost: 3 gems & 10 coins
This is one of the best mounts in the game for defensive purposes because it can breathe fire! Basically, a mount and a BBQ in one. Like every special ability, this can be activated by pressing once. This walking BBQ can also run but has low stamina. This is compensated by its increased basic speed. When it has low stamina, it can regain it by sunbathing.
- The Great Bear - located on island 4 (Cave with beehive)- cost: 3 gems & 11 coins
The title isn't really correct, this bear is not so great. It can deal one arrow damage to animals and Greed while running but has further no advantages. It can not recharge its stamina.
- The Unicorn - located on island 5 - cost: 4 gems & 12 coins
This mount will make you rich! It can poop out 3 coins when it grazes, which can be activated around ever 12 seconds.
7. Enemies
The enemy you will encounter most. To can be killed by an Archer, a Pikeman, a Catapult or a Square/Knight. They can also be bribed with a coin, which can be useful to protect your workforce and Kingdom. You can do this by dropping a coin on the ground by pressing once or a couple of times, depending on how many coins you want to drop.
The Greed will hit your citizens and (when possible) steal their tools, making them lose their jobs. They will also steal coins or parts of the boat that are on the ground. Also, don't let them take your crown!
- Masked/Armored Greed
Just like the normal Greed, but with a fancy mask. They are tougher and will take multiple shots. When their mask drops, they are normal Greed and require one shot. Just like the Greed, they can be bribed.
Yes, they float and can be a floating nightmare. They don't care about walls and will attack units/workers/farmers directly. Roofed Triple Tower and Quadruplet Tower are save from Floaters and recommended to have when they start appearing. A catapult with a lot of archers can usually also fight them off. They will survive a direct from a catapult.
These are walking tanks that keep spawning Greed (around 3-4), hence the name breeders. They are slow, but they will take a lot of hits and can destroy your walls pretty fast. They can also throw back rocks fired from your catapults, hitting towers or walls. A lot of archers and perhaps The Lizard will deal with Breeders usually without a problem. Recommend to have a wall right behind your other wall, so your archers/pikes can fall back.
- Crownstealers
This enemy has only one target, your crown! If you see one (usually riding a Breeder), try to move behind your first line of defense. They will jump over the wall and are super fast. The good news is that they don't have that much health and are easily destroyed by your archers.
The Big Boss is an enemy that you will find when entering the Mountain Portal. It keeps spawning Greed (and Masked/Armored Greed). Simply move forward slowly and the archers of your Knight squads will start attacking and destroying it. Keep moving forward till you find the next one or The Hive. See the video underneath the Hive or 4. Shops & Subjects - The Forge for more information.
The Hive is an enemy that you will find when entering the Mountain Portal. Simply keep moving forward till the Bomb stops, this is the Hive. For more information on how you can destroy it, see the video underneath the Hive or 4. Shops & Subjects - The Forge.
8. Portals
You have three kinds of portals. You will always have a Dock and Mountain Portal. By destroying the Mountain Portal you will clear the island and by destroying the Dock Portal, you will have the option to build a Lighthouse. The portals you will see in between are the default Portals. On Island 1 there are none, but on Island 2 there is one, etc. You will need to destroy the portal in between before being able to destroy the Dock and/or Mountain Portal.
A portal can be build after you have destroyed a spawn gate. This is the case for all portals, except the mountain spawn. A worker can be assigned to build the portal, which will cost you 8 coins to build. When finished it cost 2 coins to use the portal. Move to the left or right to fast travel. When the screen starts flashing press when it flashes for the second or third time. If you wait too long, your fast travel will be canceled and you will lose your two coins.
| Portal | Dock Portal | Mountain Portal |
9. Boat & Lighthouse
There is a broken boat on every island. You will need to fix the boat first before you can set sail to a different island. By building a lighthouse on an island your boat won't be destroyed, but more about this under 'Lighthouse' below. It always cost 10 coins to start building the boat. The next stage varies as you will need more coins to build your boat on the later island. On Island 1 all parts will be included, on Island 2 only half is included and from Island 3 you will pay 2 coins for every part.
Keep in mind that the Greed can steal parts of the boat that are on the ground. This means it will cost you more to buy parts (again). Therefore it is smart to only build the boat if it is safe within your castle, or when the Greed wave has ended.
When you are done with building the boat, you will need to put 2 more coins in. The boat will now drop into the water and by spending 2 coins to ring the bell to get workers, archers and squires/knights on your boat. The boat can hold up to 3 squires/knights, 4 archers, and 3 workers. Which side the squires come from seems to be random. After your party squad is on the boat and ready to go, it is time for you to hop in. This will cost 10 coins and your boat will start to move. All your hermits will also come along. Keep in mind that everyone on the boat is safe from normal greed enemies, except Floaters.
When your journey has started, you don't have to wait. You can press to get to the map, just make sure you have selected the right island you want to go to.
- Lighthouse
After you have defeated the portal at the docks you have the option to build a lighthouse. If you have done this, you might as well want to build the lighthouse. This will save you the time to build the boat again.
| Level 1 (Wood) | Level 2 (Stone) | Level 3 (Iron) |
| 100% chance | 100% chance | 100% chance |
| 10 days of decay protection | 20 days of decay protection | 30 days of decay protection |
| 6 coins | 12 coins | 18 coins |
10. Decay
Decay sets in when you leave an island. For example, leaving Island 1 when you are sailing towards Island 2 will activate the decay. However, the earlier islands will have a slower decay rate and also the type of walls have an effect on the decay rate. Also, a lighthouse will have an effect on the decay. Decay is not a factor you should worry about, because it is really easy to build up again when you move back to an island.
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Now you have all the needed knowledge for this game, it is time to start your kingdom.
Expand, build, defend.
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